A fully playable 3D survival game built entirely from scratch in Python using raw OpenGL fixed-function pipeline and GLUT. Inspired by Squid Game, it adds a full shooting system, sprint mechanics, jump physics, enemy bullet dodging, and a shield power-up.
01 / 10No game engine or physics library used; all rendering, collision detection, and gravity simulated via hand-written math.
Third-person orbital camera with smooth lerp interpolation and player-relative WASD movement.
State machine enemy AI with randomised intervals, scaling difficulty phases, and dodgeable projectile physics.
Complete exhaustion stamina system and power-up progression.